Low Fidelity Abstraction

It’s only through abstraction that we’re able to build the complex software systems that we do today. Hiding unimportant details from developers lets us work more efficiently and most importantly it allows us to devote more of our brain to the higher-level problems we’re trying to solve for our users. As an obvious example, if you’re […]

Brief first impressions of Rust

I had a little play with Rust this week. I’d been meaning to for a long time, but the arrival of 1.0 motivated me to spend a few hours playing around with the tools and the tutorial. I haven’t actually written anything myself yet – I’m sure I’ll have some different, perhaps more valid thoughts […]

Boredom

Dan McKinley wrote a great blog post about choosing boring technology. It’s worth reading, but the tl;dr is that by adopting new and exciting technology you introduce additional risk and instability, which limits your ability to innovate on your product. I agree with pretty much everything he said. There’s another dimension to the boredom question […]